Quantcast
Channel: Nintendo's Tech Support Forums: Message List - Wii U
Viewing all 6528 articles
Browse latest View live

Re: Amiibo Figures- One Figure for All Compatible Games?

$
0
0

Nintendo has confirmed that amiibo figures do work cross-game, with a save data spot for one, "write-data," game at a time.

 

For example, if you own a mario amiibo designed from the smash bros. version, it will work in multiple different games, like MK8, Mario Party 10, and of course Smash Bros.

 

The entire compatibility chart is in the amiibo section of the site, here's the link.

 

http://www.nintendo.com/amiibo/compatibility

 

Yeah, this a is pretty late answer.


Re: Amiibo Figures- One Figure for All Compatible Games?

$
0
0

THEYOUNGHELP  wrote:

 

Nintendo has confirmed that amiibo figures do work cross-game, with a save data spot for one, "write-data," game at a time.

 

For example, if you own a mario amiibo designed from the smash bros. version, it will work in multiple different games, like MK8, Mario Party 10, and of course Smash Bros.

 

The entire compatibility chart is in the amiibo section of the site, here's the link.

 

http://www.nintendo.com/amiibo/compatibility

 

Yeah, this a is pretty late answer.

 

Please don't go around bumping old threads. The last time this thread was active was September 2014, nearly a year ago.

Splatoon: Constant Disconnects

$
0
0

I have already opened any and every known port related to the game and or WiiU, used both LAN and WiFi, setting my WiiU into DMZ. Along with every other crackpot theory floating around to resolve the insistent disconnects this game is getting and the WiiU in general.

 

This is NOT a my side issue, i run several servers and have multiple computers and programs on my network, none of them suffer from any data loss or connectivity issues.

 

As it stands the game is unplayable with being able to finish less then 1 in 5 games and leaves me wanting to go about getting a refund if this is not a resolvable issue. I would greatly prefer to not go that route and would really like to resolve this issue.

 

Any insight on this is greatly needed and appreciated.

 

Once more to sum it up,

 

DMZ Did not work

LAN/WiFi Same results

Any and all known Nintendo ports forwarded

Not a in house network issue

System/Router/Modem fully up to date

Re: Splatoon: Constant Disconnects

$
0
0

MASTAGIGS  wrote:

 

I have already opened any and every known port related to the game and or WiiU, used both LAN and WiFi, setting my WiiU into DMZ. Along with every other crackpot theory floating around to resolve the insistent disconnects this game is getting and the WiiU in general.

 

This is NOT a my side issue, i run several servers and have multiple computers and programs on my network, none of them suffer from any data loss or connectivity issues.

 

As it stands the game is unplayable with being able to finish less then 1 in 5 games and leaves me wanting to go about getting a refund if this is not a resolvable issue. I would greatly prefer to not go that route and would really like to resolve this issue.

 

Any insight on this is greatly needed and appreciated.

 

Once more to sum it up,

 

DMZ Did not work

LAN/WiFi Same results

Any and all known Nintendo ports forwarded

Not a in house network issue

System/Router/Modem fully up to date

 

It's completely possible the number of devices you have connected to your network could be affecting your connection for online games with Splatoon. Try having only your Wii U system connected to your router and/or modem.

Splatoon Endlessly Stuck at Pre-title Screen

$
0
0

About two days ago, I had noticed I forgot to plug in my HDMI cable to my TV while loading Splatoon, because I knew it was taking too long for the screen to show the game. I turned my Wii U off when it reached the title screen, plugged in the HDMI cable, and then I turned it back on. Everything was fine until I tried loading Splatoon. It now was taking a long time to pass the pre-title screen. Minutes passed, and I knew something was wrong. I force shut down the wii u, ejected the disc and tried again. The problem persisted. On all attempts, I never met an error screen/code. Does anyone know what might be the problem?

Re: Splatoon: Constant Disconnects

$
0
0

While that's a none issue I game under as light a network load I can. This is the only game that acts such a way on this system, Mario kart, smash and so on are flawless in regards to network stability. None of my other systems or games aside from ones with poor service developer side act in such a way or achieve a unstable ping.

Re: Stage Builder ssb4

$
0
0

I've found out that it might be the stage i downloaded. The problem is that i can't delete it without the wii u freezing from the stage builder. The error code is 170-0001 and i don't know how to fix it. Please help.

Wii u playing gcn (GameCube) games.

$
0
0

Now Nintendo has released a GameCube controller adapter so why couldn't they release an adapter that  can play GameCube games on the gamelan there is a place where you can screw something in and there is a chip inside so would it be possible to have a GameCube adapter!


Re: Wii u playing gcn (GameCube) games.

$
0
0

BIGBURP  wrote:

 

Now Nintendo has released a GameCube controller adapter so why couldn't they release an adapter that  can play GameCube games on the gamelan there is a place where you can screw something in and there is a chip inside so would it be possible to have a GameCube adapter!

 

Playing actual Nintendo Gamecube games on the Wii U console would not be possible without an additional adapter to support the Nintendo Gamecube Memory Card and a massive update to add the functionality for Nintendo Gamecube game support. Such a thing would likely cost far more for Nintendo than to release the games in digital format as Virtual Console games for the Wii U.

Re: communication error in Splatoon

$
0
0

It still doesn't work! If you got it to work tell me so I can play too

WiiU Pad Not Working? Locking up on Splatoon/Home Screen.

$
0
0

I've just purchased a WiiU on 6/12/15, and recently the gamepad has been acting strange. While playing Splatoon, the game pad has stopped working for the most part; I am able to press the home button, but the A, B, X, Y, direction pads, etc. will not work while I am in the stage select screen trying to select 'play again' or to even select 'multiplayer'. The controls do work out in the main plaza; I can walk around and jump in the plaza, and even go up to other characters and press A. If I try to order equipment off of the other characters or purchase items, the A button will not work. These buttons will also not work after I have pressed the home button and try to return to the main WiiU screen.

 

The blue light on the bottom of the WiiU Pad will also not light up when it is acting out, but it will turn orange when I plug the charger into it. It seems as though the gamepad will behave when playing other games such as Super Mario 3D Land; however, I have not played the game for more than a few minutes to see if the gamepad will mimic it's behaviour in Mario as it does in Splatoon.

 

The WiiU gamepad has not been dropped, nor exposed to liquids (there are no small children anywehre near it). It is also in a protective case with a screen protector. Whenever the gamepad is not in use, it is plugged in to charge while sitting in a hard protective carrying case.

 

 

Could it be Splatoon that's causing for it to go all wonky? Or should I send it in to Nintendo to have repaired? I'd rather not return the whole system from where I've purchased it, but I can if I need to.

Re: Wii U Strange Behavior

$
0
0

I wouldn't know. The updates auto install normally. I can't do anything as the wii u doesn't even display anything on the tv anymore and the game pad doesn't detect.

Re: Wii U Strange Behavior

$
0
0

It me it sound like it brick itself and need to be send in for repairs

My Left Analog Stick is moving by itself.

$
0
0

When I'm on miiverse or the internet, and when I play Super Mario 3D World, my Wii U thinks I am moving the left analog stick. People have told me to press a,b,plus and start but it won't fix anything... Do I press it while it starts up or at the home screen? HELP

Super Smash Bros. For WiiU Console Freezing Issue

$
0
0

Whenever I go to open the stage builder, by WiiU instantly freezes. It didn't do this until patch 1.0.8  Even the online stage builder is broken. I can't download any of the stages, and I can't even view the thumbnails. All thumbnails become a stage that I've never seen before. If pictures are requried, even a video, I'll be happy to supply. Anyone know how to fix it?


Wii U Virtual Console question?

$
0
0

OK, from what I gather, the Wii U generally does not use SD cards for storage. But as the original Wii could download a Virtual Console game to the SD card and store it there (although the games in fact were played using the System Memory), I was wondering if the Wii U can still store VC games on an SD card, as even though I'll be getting the Deluxe 32GB model in about a week, someday I might have so many games that 32GB isn't enough space (especially since the Wi U supports up to five players on one console, each with their own games and saves). Any help would be appreciated. Thanks!

Erro 160-0105

$
0
0

Olá estou enfrentando esse problema muitas vezes, acontece que uso um HD externo da WD, com fonte própria, e ultimamente está aparecendo uma tela preta com a seguinte mensagem:ouve um erro com seu dispositivo usb... codigo de erro:160-0105. esse erro trava todo o sistema do console, por causa de um unico jogo corrompido eu tive que formatar todo o hd e perdí todos os meus saves. No site da nintendo não se encontra esse código de erro, não sei o que está causando esse erro, e já estou cansado de perder meus saves e ter que ficar apagando e baixando jogos, novamente, por causa desse erro. O meu hd é um modelo recomendado pela propria nintendo. Normalmente esse erro se dá com o mario kart 8, atualizado, se baixo esse jogo no console, ele funciona, mas,se passo pro hd, da esse erro. se alguem puder me ajudar, agradeço.

Re: Erro 160-0105

$
0
0
Erro: 160-0105

Situação:

Não foi possível encontrar o código de erro especificado. Certifique-se de que está inserindo o código exatamente como aparece no seu console Wii U.

Se ainda assim não foi possível encontrar a solução de problemas para o código de erro especificado, verifique a lista abaixo para encontrar instruções passo a passo de como solucionar a maioria dos problemas relacionados à conexão de rede:


O que fazer:


  • Desligue e ligue a sua conexãão de rede.

  • Se o seu roteador sem fio ou o seu ponto de acesso ão está respondendo, desligar e ligar o aparelho pode solucionar este problema. (Como fazer)
  • Certifique-se de que está usando a senha correta em sua rede sem fio.

  • Se o seu roteador sem fio ou ponto de acesso está protegido por uma senha de segurança, certifique-se de que a senha inserida estáá correta. (Como fazer)
  • Crie uma nova conexãão no Wii U.

  • Crie uma nova conexão no seu Wii U. Dessa forma, é possível verificar se a rede sem fio à qual está se conectando é a correta, e se está visível no seu console Wii U.(Como fazer)
  • Verifique se háá interferêência de aparelhos sem fio.

  • A interferência de aparelhos sem fio pode enfraquecer a conexão entre o Wii U e o seu roteador sem fio ou o seu ponto de acesso. Certifique-se de que a sua rede sem fio está configurada para garantir o melhor sinal possível.(Como fazer)

Situação não resolvida:


  • Favor entrar em contato conosco para que possamos melhor assistí-lo sobre esse código de erro, através do telefone 00* 1 425 558-7078 entre às 7h00 até às 16h00, horário do pacífico (GMT -8). * Use a operadora para ligações DDI de sua preferência.

Re: Wii U Virtual Console question?

$
0
0

>>> i was wondering if the Wii U can still store VC games on an SD card.

 

Respond = The SD Card inside the Wii U, it's for Wii games inside virtual Wii mode, of the Wii U console. it will also contain Mii.

Wii U VC games is not saved on the SD Card.

 

Edit : Since some months, there is some "Wii games inside Wii U eshop", that can be downloaded inside the Wii U section eshop.

Those "Wii VC games inside Wii U", share the Wii savegame on the SD Card.

 

If you think that some day, your Wii U console with 32GB have not enough space, "then please look for an external USB HDD, that have dedicated external power supply".

 

Modified by: SSTA

Surround Sound and Wii U

$
0
0

A Nintendo representative told me to go on the forums to hear Nintendo's response, as well as the Wii U community's response.   Just looking for some feedback. 

 

There is basically one thing a lot of people are asking for if I check the forums:  an easier way to get surround to work.  (Just Search Nintendo Forums for surround sound Wii U and you've got 4 pages of entires, and it'd be more if I contnued my scan.)  Some want not to upate their surround sound systems.  Others, like me, have a competing system's (which are "universal" thanks to Toslink inputs) universal headsets to listen to the sound in surround sound.  Mine's a Turtle Beach, the other big one is Tritton, and there are new players too.

 

The biggest reason why neither case work is becuase Nintendo decide to use LPCM exclusively.   You must get the right system to decode it to Dobly or DTS.   The only problem is you can't buy JUST a LPCM-> Dolby or DTS decoder, you have to buy a $500+ system to get one with Toslink out to hook up to a headset.   If you already have speakers installed, but behind i your sound, $200 should fix it.

 

I think Nintendo miscalculated. They assume most people who want surround sound have one already.   They never figured that Tritton and Turtle Beach headests are the cheapest, and most effective way to experience surround sound... (CAVEAT:  ...as long as only one person needs to hear direcitonal surround sound.  If you're playing Mario Party or other party games, which a lot of Nintendo games are, [but ironically, not an ONLINE party game] might be cheaper and easier than linking 4 headsets together.

 

But here's a funny thing, there is nothing special about the headsets per se.   What those devices usually do is convert Dolby 5.1 to Dolby Headphones. How do I know, My Turtle Beach X41 has a regular headphone port, and it sounds just as good in surround as the wireless one.  The program takes Dobly 5.1 which is generalized, make certain assumptions about your listening conditions, like it's perfectly balanced left and right, oriented headband up, and does things I sort of understand to make a 2-channel stereo sound like Surround Sound, by facotring tin those assumptions.    I even recorded on DVD an [competitor removed by author of post] indie game which bills itself as a surround sound test and costs $1. I put the video through composite, and audio through the Turtle Beach X41, ran the headphone wire out to dual RCA, plugged THAT as the sound input, and the surround sound was maintained on the recorded DVD, in all the appropritate directions.

 

I can think of a 3-solution pack that would benefit everyone, including Nintendo whihc can amke some money off licensing and doing this

 

1)  Let's say for the sake of example that Dolby would be willing to sell Nintendo a Dolby 5.1/7.1 license to be used on one INDIVIDUAL system for $5.  Nintedno could make it a downoad for only those who want it, charge $10 and make $5 profit on those who want Dolby.

 

2)  Make an authorized Toslink adapter with one AV prot male, One AV port Female and one Toslink female.   If it costs $10 to build, charge $20.   Licensing is not an issue.  If you don't want to pay for the name Toslink, call it by its generic name "Optical"

 

Before I go to number 3, I want to note that I was able to get surround sound on an X41.   But two conditions had to be true.

 

A) the game had to encoded in Dolby 5.1 by the publisher, like Sonic Lost World was by Sega.

 

B) You have to buy an HDMI in female to HDMI out Female + Toslink out Female adapter, which I bought and are sold on ebay for $20-$40, and that requires HDMI lcensing, so a NINTENDO AV Port would do two things, i) make it cheaper and ii) make it work with ANY kind of video hookup: HDMI (without paying for an extra HDMI port licensing) Component, S-Video, Compostie, or even RF analog.

 

I was able to echo-locate the apple juice boss which I had a tough time beating until I used surround sound.   Because the game was encoded in Dobly 5.1 the Toslink outputted in Toslnk 5.1 and the Turtle Beach turned Dobly 5.1 to Dolby Headphone, the decoder decoded it correctly.

 

and finally...

 

3)  Is there a license-free standard similar to what Dobly Headphone is to Dolby that can take an LPCM 5.1 or 7.1 and mix it down to 2 stereo channels, making similar assumpions like equidistant all around both ears in a dome over each ear, and the listener dead center, similar to what Dobly does, and make an LPCM headphone standard, if one doesn't already exist, and pipe it through the game pad headphone, and use Bluetooth to add additional Headsets, using the LPCM headphone standard for multi-player games with WiiMotes.

 

If you use option 3, all you have to buy are standard (3.5?/2.5?) mm chatsets and if you don't need anyone else listening in surround sound, ths would work.

 

Likewise in the other situation, if you just need a surround sound device to use Dobly use just option 1.

 

Finally if you want a Trtiion/Turtle Beach headset to work, use options 1 and 2

 

I believe people using any or all 3 of those options will have a more satifying Surround Sound experience.   This is long overdue.   I believe all 3 of these options could work, and the first two could make some money for Nintendo, becuase $30 for the Dolby download and Toslink adapter combined would be cheaper than $500+ dollars for a Surround Sound with Toslink out. or $200 for a standard LPCM surround sound decoder.   And Nintendo gets some of the money, not everything going to surround sound companies just to accomodate one system. with Nintendo getting nothing.

 

It's marked as a question becuase I want Nintendo and average Nintendo users to comment.  I understand Nintendo would have to pass it on through their regular channels, and without knowing a name of an employee, is tough to break into Nintendo's corporate phone line.

Viewing all 6528 articles
Browse latest View live


Latest Images